Cartographer of the Coast


Level KXP Wizard
123 456 789
TH
101-- --- ---+0
2620- --- ---+0
31121- --- ---+0
421320 --- ---+1
541421 --- ---+1
682422 0-- ---+1
7164432 1-- ---+2
8257433 20- ---+2
9510433 21- ---+2
10716443 22- ---+3
11922444 330 ---+3
121144444 441 ---+3
131366555 442 0--+4
141588555 442 1--+4
151810555 552 10-+4
162032555 553 21-+5
172254555 553 320+5
182476555 553 321+5
192698555 553 331+6
202920555 554 332+6
213142555 554 442+6
223364555 555 443+7
233586555 555 553+7
243808555 555 554+7
254030555 555 555+8
264252666 655 555+8
274474666 666 655+8
284696666 666 666+9
294918777 766 666+9
305140777 777 766+9
315362777 777 777+10
325584888 877 777+10
335806888 888 877+10
346028888 888 888+11
356250999 988 888+11
366472999 999 999+11
Requisites:Dex 16, Int 20;
Alignment:any
HD/level:1d4
Weapon Prof.:2+level/4
To Hit Table:Wizard
Save Table:level+5
Reference:RDM
Groups:Wizard, Lost
Complexity:CF=4
Knows the following MTG Schools: Land (Wizard School)
Spells from the Land school create [x1] Terrain Features that last 1 turn.
Knows Cartographer2 Improved Spells. Gets Int bonus to spells.
Can cast normal Wizard spells; they cost 2 spells each.
2/reset: Convert a spell not on the list from MTG to D&D.
Land Spells:
Diamond Valley (SL=1): 1bP, Sacrifice a summon: Gain its DL*10 in hp.
Yavimaya Hollow (SL=1): 1bP, Pay 1 SL: Heal a subordinate.
Maze of Ith (SL=2): 1bM: Immune to a P attack from someone.
Kessig Wolf Run (SL=2): 1bM, Pay N+2 SL: One target gets Overhit and +10*N to hit/dmg/AC/Saves.
Dust Bowl (SL=3): 1bP,pay 3 SL's and sacrifice a terrain feature: Dispel a terrain feature.
Volrath's Stronghold (SL=3): 1bM, Pay 2 SL's: Resummon a summons slain this rd.
Hall of the Bandit Lord (SL=4): 1bM, Pay 30hp: You next summon can immediately act.
Sorrow's Path (SL=4): 1bP: Swap two creatures. You and your subordinates take 20 dmg.
Academy Ruins (SL=5): 1bM, Pay 2 SL's: Repair a item of yours destroyed this round.
Boseiju, Who Shelters All (SL=5): 1bV, Pay 20hp: Next spell you cast can’t be countered.
Homeward Path (SL=6): 1bM: Each PC gains control of all subordinates they owned.
Karakas (SL=6): 1bM: Unsummon a unique being.
Thespian's Stage (SL=7): 1bP, Pay 2 SL's: This copies of any other terrain feature.
Glacial Chasm (SL=7): Sacrifice a terrain feature. Your summons can't attack and pay 20hp/r. Prevent dmg dealt to you.
Grove of the Guardian (SL=8): 1bM, Pay5 SL's, 2 of your summons can't act this rd, dispel this effect: Summon a DL VIII Elemental with +1IP action.
Winding Canyons (SL=8): 1bM, Pay 2 SL's: You may cast Summon spells on the monster's side of combat.
The Tabernacle at Pendrell Vale (SL=9): Everybody must pay 1 SL for each subordinate each rd or that subordinate is slain.
Vault of the Archangel (SL=9): 1bM, Pay 4 SL's: Your Subordinates are slay branded and have vampiric regen.
Dark Depths (SL=10): 10F, Pay 30SL's, dispel this effect: Summon a DL XX flying indestructable Avatar creature.
R&D's Secret Lair (SL=10): Ignore all non-DM ban/banhammered effects.